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May 24, 2026 3 min read
The Stop Killing Games Movement Has Become Bigger Than Publishers Expected

The Stop Killing Games Movement Has Become Bigger Than Publishers Expected

What started as a consumer rights campaign has become one of the most uncomfortable conversations in gaming. The Stop Killing Games movement isn't arguing about balance changes, monetization, or DLC pricing. It's asking a much simpler question: if players buy a game, should publishers be allowed to make it completely unplayable years later? The fact that the industry still doesn't have a clear answer is exactly why the controversy keeps growing.

May 24, 2026 3 min read
Ubisoft Keeps Saying It Has Learned. Players Keep Asking For Proof

Ubisoft Keeps Saying It Has Learned. Players Keep Asking For Proof

There comes a point where every apology starts sounding the same. Ubisoft has spent the last few years promising change, restructuring teams, delaying projects, canceling games, and talking about rebuilding trust. The problem isn't that players don't believe the company can improve. It's that they've heard the same promise too many times. As Ubisoft fights declining influence, delayed releases, and mounting pressure from investors, the real challenge isn't making good games. It's convincing people to care again.

May 22, 2026 4 min read
Helldivers 2 Refuses to Die. Most Live-Service Games Would've Folded By Now.

Helldivers 2 Refuses to Die. Most Live-Service Games Would've Folded By Now.

Live-service games aren't supposed to survive this many disasters. Balance controversies, review bombing, community revolts, content drought complaints, and endless arguments about developer decisions usually leave permanent scars. Yet Helldivers 2 keeps finding its way back into the conversation. At this point, the game's greatest strength might not be its gameplay. It might be its ability to survive itself.

May 22, 2026 4 min read
Clair Obscur: Expedition 33 Just Exposed a Problem AAA Publishers Don't Want to Talk About

Clair Obscur: Expedition 33 Just Exposed a Problem AAA Publishers Don't Want to Talk About

Every few years, a game arrives that makes the rest of the industry look slightly confused. Clair Obscur: Expedition 33 wasn't backed by a massive franchise, wasn't built around live-service retention mechanics, and wasn't designed to appeal to everyone. Yet somehow it became one of the most talked-about games of the year. The uncomfortable part for publishers isn't that it succeeded. It's why.

May 21, 2026 6 min read
Splitgate: Arena Reloaded Is Fighting For Its Life. Somehow, That’s Why People Care Again

Splitgate: Arena Reloaded Is Fighting For Its Life. Somehow, That’s Why People Care Again

Today is May 21, 2026. Splitgate is back again. Not as the breakout “Halo with portals” shooter people were hyping in 2021, and not as the version of Splitgate 2 that collapsed almost immediately after launch last year. This time it’s Splitgate: Arena Reloaded, a relaunch built around one very blunt admission from 1047 Games: they tried to do too much, ignored what made people like the original game, and got punished for it. Now the studio is trying to rebuild trust while player counts are still sitting far below the numbers most live-service shooters survive on.